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  • Quality of life
  • Tools
  • Requires the Framework

AOE Tools

Area-of-effect mining, digging, harvesting and hammering. AOE Tools removes the repetitive part of Eco's manual labour while leaving the progression, the calorie cost and the economy exactly where your server wants them.

The toolset

Five tools, one behaviour

Each tool clears an area instead of a single block, using the same predictable rules so players do not have to relearn anything.

Pickaxe

Clears veins of stone and ore in a configurable radius instead of one block at a time.

Shovel

Moves dirt, sand and gravel in bulk. Terraforming stops being an afternoon job.

Hammer

Places and removes blocks across an area, so large builds and demolitions move quickly.

Sickle

Harvests plants across a radius while respecting regrowth and depletion rules.

Scythe

Clears crops and tall growth in wide sweeps — built for farms, not single tiles.

Fully configurable

Radius, shape, calorie multiplier and per-tool toggles all live in a single config file.

Balance

Faster, not free

Area tools are easy to get wrong. Clear a hillside for the calorie cost of one block and the economy stops meaning anything. AOE Tools is built the other way around.

  • Costs scale with the area — calories and durability track how much you actually moved.
  • Skill gates still apply — nothing bypasses the specialties a player has not unlocked.
  • Property rights respected — an AOE swing stops at boundaries the player cannot build on.
  • Admin controlled — cap the maximum radius server-wide, or disable any tool outright.
AOE Tools key art showing the full toolset

Pairs well with

Smart Storage

Clearing a whole vein produces a lot of items. Smart Storage puts them where they belong without a single manual click.