New machines
Purpose-built stations for component fabrication, each with its own footprint and power profile.
New machines, components and production chains for the back half of the tech tree. SV Electronics gives late-game industry somewhere to go without handing players a shortcut past everything they have already built.
What it adds
Everything slots into Eco's existing progression: real recipes, real inputs, real power draw. Nothing appears out of thin air.
Purpose-built stations for component fabrication, each with its own footprint and power profile.
Intermediate parts that give refined materials a reason to exist beyond a single recipe.
Multi-stage recipes that reward specialisation and give towns something to trade over.
Machines draw meaningful power, so grid planning stays part of the late game.
Costs are tuned against vanilla equivalents, and every recipe is exposed in config.
Built on the Framework, so it coexists with other content mods instead of colliding with them.
For server admins
Every server settles into a different pace. SV Electronics exposes the levers rather than assuming yours matches ours.
Get it running
Install the Framework, drop in SV Electronics, restart, and tune the config to taste.